Your package includes main PDF sets, rulebooks, reference sheets, all in easily downloadable formats, ensuring effortless access and setup. Four levels of difficulty for each topic Picture and words pages for each topic set Four levels of difficulty (A to D) for each topic.Įducational Value: Enhance memory, drill language skills (listening, speaking, reading, writing), and develop cognitive and socioemotional skills through this comprehensive educational game. Players: Versatile in accommodating different player numbers, perfect for individual, pair, or group play.ĭuration: Flexibility in duration, allowing players to choose their level and play at their pace.Ĭomponents: 12 topics, each with a picture page and a words page for varied gameplay. Customize your gameplay, making it interactive and enjoyable.Īges: Highly adaptable and flexible, suitable for various age groups. Gameplay: Engage in a variety of activities like attentive listening, item identification, marking, and sequence verification. It's all about attentive listening, identifying items, marking them, and verifying correctness - an engaging and practical game for students. To create origami, students have to process directions and proceed according to a specific sequence.Sequence Game - Build Sequences, Boost Skills!ĭiscover the magic of The Sequence Game, an exceptional educational tool providing abundant options to craft word or sentence sequences on just one page. Origami, the Japanese art of paper folding, is a great way to teach sequencing without relying on the traditional verbal and mathematical skills that dominate most classrooms. Provide the rest of the class with those missing pieces of information. To make this a more active game, provide half the class with various handouts containing missing information. Ask students to fill in the gaps with items that make sense. Provide a story, set of instructions or math problem with segments missing. If you have more cards than students, pull out the first few cards and read the beginning of the story to the whole group before they proceed with the sequencing exercise. If someone thinks a mistake has been made, have the students switch places and read it again, either from the beginning or from a few segments back. If done correctly, the story will be in order. Then each group can link with the next group. In the first part, you are presented with the days in a jumbled order and have. The first screen shows the days in order and allows students to click and listen to each in turn. The game has text and audio for days of the week and has sentences for context. If you have a large class you may want to color-code the cards so that students with segments from the beginning or middle or end can easily find each other and get started. This is a simple game to practice days of the week in English. Have the students read the story out loud and listen to see if their sequencing is correct. Ask students to arrange themselves in a circle so that the pieces of the story are in order. On the cards, write a portion of a short story or parable. Prepare a set of cards (enough to give each student one card). It may even played outdoors on a nice day. This game will get your students out of their chairs. This exercise works well for young children and for foreign language or ESL students.
If time allows, ask for volunteers to tell their partner's story. Each student will then try to guess the correct order of the other's activities. After students complete their descriptions, ask them to pair up and switch papers. Tell students to describe these events in random order in preparation for the next part of the activity. Direct students to describe (in pictures or words) five or six different events that occurred on that day.
Give them a graphic organizer with five or six large boxes to draw or write in. Give students some time to think about the events of a particular day.